Toby Wilkinson

PicoGH.

PicoGH is a Grasshopper wrapper for the PicoGK geometry kernel and the LatticeKernel and ShapeKernel projects from Leap71.

This project started as a means to explore the interface between Grasshopper, and voxel-based geometry kernels.

Users of Grasshopper design the world’s most complex objects. So they need tools to keep up. PicoGH explores how voxel power can accelerate their workflows, and bring new possibilities.

Grasshopper is Amazing.

This project harmonises the world’s most powerful algorithmic design software, Grasshopper, with the open-source, voxel-based geometry kernel PicoGK. The base Rhino kernel is not suitable for highly complex geometry, such as lattice structure. Therefore, we can simply substitute our own code to supplement. We let the BREP to do what it is good at, and use voxels for the rest.

Don’t reinvent the wheel.

Grasshopper has one of the most talented and creative communities of developers making high-performing plugins. PicoGH works in harmony with them, adding robust, voxel power.

Proven track record.

OpenVDB has already proved its capabilities in the film and VFX industries. It can handle everything we can throw at it and more. Plus, we get a useful set of processing tools thrown in.

It just works.

Voxels are robust. And we can easily convert between implicit, mesh, BREP, and voxel representations. The voxel space provides a lean, robust environment to unify geometry from many different sources.

Get stuck in, and join the developer community.

PicoGH is a very young project, but development is active and motivated. Check out the project on GitHub or Food4Rhino. Why not contribute your ideas and help in the development?